


Somehow, despite your brush with death, the cops still suspect you, and the pushy policewoman in charge of the investigation gives you a week in which to work out who the real killer is.
Night call gameplay serial#
You come to the attention of the barely-competent Parisian police when you’re stabbed in your cab by a serial killer, at the scene of the fourth victim. You play a taxi driver in Paris, of Arabic extraction, with a murky past, living in a shabby apartment under an assumed name. Story-wise, Night Call is pretty simple, albeit agreeably off-beat. Yet from the most basic of ingredients, it fashions a gameplay experience that turns out to be wonderfully immersive, strangely soothing and very moreish.

Its rich, brilliant narrative is conveyed entirely by text, without any recourse to voice-acting. It’s more or less monochrome and to play it, you pretty much only need one joystick and one controller button. Indie developers, at least, are keeping that core tradition alive, and Night Call proves to be a perfect example of how they are doing that.Įven by the standards of indie games – created by small teams with no access to armies of technical experts – Night Call is pretty minimal. In this modern age of battle royale clones and giant open worlds, it can be easy to forget that video games can operate as a storytelling medium. A minimal but wonderfully immersive indie effort that casts you as a serial killer-chasing Parisian cabbie.
